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   ** *****        **         **    **         *    **    ***   **    **   
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      *            **         **    **          *** **          **    **   
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*    ***                                         *    *****      ***   *** 
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    ** **      **    ***      * ***  * ********  **  ***     * **** * 
    ** **      **   * ***    *   ****     **     ** * ***   **  ****  
    ** **      **  *   ***  **    **      **     ***   *** ****       
    ** **      ** **    *** **    **      **     **     **   ***      
    ** **      ** ********  **    **      **     **     **     ***    
    *  **      ** *******   **    **      **     **     **       ***  
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*                           **                          *             
 **                         **                         *              
                             **                       *               
                                                     *                
  2005 - 2007, Version 1.02 manual
  By Mikko "Glowie" Karttunen

***************************************************************************
*** What is it? ***********************************************************
***************************************************************************

Frozen depths is a pretty traditional roguelike game with a cold theme.

The background story goes like this:

The world of Glacia has started to freeze all over. The surface people will perish,
should the temperature drop much lower. The high council of Glacia has selected you to
go to the Frozen Depths of Glacia, find out the source of coldness and get rid of it.
If you return to the surface, you'll be executed as a coward, if you die on the way,
another poor one will be sent down, but if you succeed in your quest, you'll become a 
hero. Many have failed and many will fail... Now you're all alone in the Frozen 
Depths, will you make it?

For more information about the game (and roguelikes), search the web and
http://koti.mbnet.fi/frozend


***************************************************************************
*** How to start **********************************************************
***************************************************************************

If you are new to roguelikes and your mind isn't open for new things, you
should try another roguelike game with a longer manual first. This game
should be easy for new roguelikers but it requires a bit of patience and
willpower. But here are the basics of the game:

First you'll have to choose a race and a starting training. They are very
traditional, but I'll explain them nonetheless. The trainings and races
affect your stats and a little your hp/sp increase per level. Dwarves are
tough, but they don't have much stamina to perform special strikes. They
prefer melee weapons. Elves are the opposite. They have more stamina, but
less health and they like ranged ways of killing. The humans are between
those two. Warriors start with a melee proficiency, archers with a ranged
one. The rangers are a bit more flexible, they start with a bow and a
melee weapon. If I created a dual wielder, it would be a ranger. Your
starting skill depends on your training.

Your HP is your character's health. When your HP drops to zero or less,
you're obviously dead. SP represents your character's endurance. Of
course all characters have enough endurance to move and fight, so SP
only limits how often you can use special skills. Both HP and SP regenerate
slowly.

You'll meet many different monsters during your quest in the depths, some
of them may even have special abilities that you'll have to learn the hard
way. Pay extra attention when you meet monsters with a background color.
These are superior monsters. They have better stats than normal ones and
they can be quite deadly after the first few levels.

To attack a monster with a melee attack just try to walk to its tile.
If you want to shoot, find a bow and some arrows and press s. The shooting
is very simple, you can target anything within your sight range. Other
monsters can't block your arrows. Throwing is similar, but you'll have to
equip a thrown weapon and then press t.

Eventually you will level up. When this happens, you can train one attribute,
plus one randomly chosen extra attribute will increase too. Every three levels
you'll get a skill point, which can be used to learn a skill when you meet the
requirements. Your HP and SP will increase too when you level up.

Try to stay alive. Explore every level completely before moving on if you
don't have a really good reason to leave (you'll find good reasons to leave
before exploring some levels completely, too!)

Collect all items that you find useful. Equip new items and watch their
durability. Don't let the monsters surround you and watch your warmth
status. If you start to freeze, eat something warm, find a sage or use one
of the less common ways of heating yourself. Try to regenerate your health
after every battle if you lose hp and wait until all temporary ailments heal.
When you're in a bad situation with a promising character, think every
possible option first. There's no rush; the game is turn based.

You're losing warmth all the time if you aren't in a warm level (which isn't
very common). Try to find clothing if you're losing warmth quickly, clothing
reduces the warmth loss very much.

You can equip items by pressing e (the * in the equip menu means that you have
something better to equip, this feature is blind to B/C/U statuses and prefixes) and
use or drop items by opening the inventory (i), selecting the item and press u (use)
or d (drop).

Note that weapons, clothes and pieces of armor have a durability. You might
want to have an extra weapon if your current one is about to break.

Equipable items (except throwing weapons) have a blessed/cursed/uncursed
status. You can't take cursed items off and they're worse than blessed
and uncursed ones. Blessed ones are the best. A sage can uncurse your
cursed items. Equip an item to reveal the b/c/u status. Yellow text indicates
a blessed item, blue is an uncursed item, red means that the item has been cursed
and you don't know gray items' status.

The sages offer various useful services to you, they are extremely
useful. The altars can be useful, but not necessary. If you sacrifice
enough, the Goddess will help you when you're having problems in more than
one way, you may want to try praying when you're not in a direct trouble too. To
sacrifice something, find an altar and press u. Remember to pray when you're
in a bad situation, the Goddess doesn't work like a machine.

To use sages, go next to one and press c to chat with the sage. You
can use other dungeon features, like the shrines, by walking to the
tile and pressing u. You don't have to press anything to use the
campfires, just stay in the same tile.

The menus should be easy to use, always check the first line for help.

Check the commands carefully so you don't miss anything important.

You can use wands, potions and warm food (to increase your warmth)
from the inventory screen. Select the item you'd like to use and press u
in the inventory.

You can examine various useful details in the player's info screen, button
@. For example the temperature there indicates how quickly you lose warmth,
and thus how urgently you need more clothing. It can be one of the following:
Decreasing slowly, Decreasing, Decreasing quickly, Increasing and Increasing quickly.
You have nothing to worry about when it's slowly decreasing, you should start looking
for clothing when it's decreasing and when it's quickly decreasing, you're in trouble.

This should keep you alive long enough for you to learn everything you
need.

When you die (yes, you WILL die) you'll see your identified inventory and
some other info about your character before you leave it for good. If you
scored enough points, you'll get to the Hall of Fame. Also, a mortem file
will be generated to the Mortems folder. You can later look at the (a bit
more specific) stats of your character's life and death. The mortem
will be overwritten if you create a character with the old character's
name and it dies.


***************************************************************************
*** Commands **************************************************************
***************************************************************************

Press ? in-game to check commands quickly.

These are the default commands. You can change them by changing the keybindings.txt
file.

Movement: Numpad (NUMLOCK MUST BE ON!) or if you really have to, you can use
arrow keys too.

>   Descend stairs when you are on them
<   Ascend stairs when you are on them
Q   Quits the game. Notice that you won't see the post-mortem if you use this
,   Pick up something from the ground
i   Opens the inventory, from which you can drop and use various items
e   Opens the equipment screen, where you can naturally equip things
s   Shoots with an equipped bow. You need arrows to use this
c   Chats with a sage when one is next to you
S   Swaps current and readied weapons. You can ready weapons in the equipment screen
w   Run to a direction or wait 50 turns if you press 5. Press space while moving to stop
O   Switches the auto pick up of arrows on/off. Archers have it automatically on
l   Look around you. You can see trap names, monster's health and everything on a tile
t   Throws something if you have equipped a thrown weapon
_   Pray. Nothing happens if you haven't sacrificed enough, not even anything negative
L   Opens the skill menu, where you can learn new skills when you have enough stats
u   Uses a dungeon feature. Check below for the dungeon feature symbols
k   Opens the skill menu, where you can use skills that you know
G   Saves the game. The name will be the characters name
m   Opens the message buffer where you can read the previous messages
@   Opens an info screen about the player and his stats
T   Changes fighting styles
a   Quickly uses the current quick skill, which can be defined in the skill menu (press k)


***************************************************************************
*** Definitions ***********************************************************
***************************************************************************

Status ailments (shown on the bottom line of the stats bar)
    Par = Paralyze (You can't do anything)
    Sle = Sleep    (You'll wake up when something hits you, you can't act before that)
    Con = Confused (You'll wander around aimlessly)
    Sic = Sickness (Damage over time)
    Fev = Fever    (Decreases carry capacity and shows warmth always as 'Warm')
    Ble = Bleeding (Damage over time)
    Poi = Poisoned (Damage over time)
    Slo = Slow	   (Your movement speed is decreased)
    Fum = Fumble   (Your chance to hit is decreased)
    Burd = Burdened   (Decreases speed, dodge and chance to hit)
    Imm = Immobilized (You can't move at all, but you can hit and shoot nearby monsters)
    Fro = Frostbite   (Your max HP is temporarily decreased. You recover from a frostbite
		      faster with a higher temperature. Also, higher temperature acts as a
		      resistance against frostbites; chance of getting a frostbite decreases)


Body temperatures (shown on the bottom line of the stats bar)
     Freezing
     Cold
     Cool
     -
     Warm
     Hot
     Boiling


Strength:
    Affects your melee damage and carry capacity
Vitality:
    Affects your hit point increase per level and hp regeneration rate
Dexterity:
    Affects your ranged damage and chance to hit
Agility:
    Affects your dodge, speed, natural armor and critical strike chance
Stamina:
    Affects your special point increase per level and sp regeneration rate


Dungeon symbols
    . = Open space
    # = Wall
    > = Stairs down
    < = Stairs up
    ' = Iceblock, you have to kick these down
    ^ = Trap

    ~ = Abandoned campfire
    - = Shrine (of a shrine spirit)
    _ = Altar (of the Goddess)
    : = Snowman
    + = Icemirror
    ? = Scroll
    | = A lootable corpse

    Yellow @ = Sage
    A-Z, a-z = monsters

    \ = Wand			(You can zap them. Select and press u in the inventory menu)
    ! = Potion			(You can drink it. Select and press u in the inventory menu)
    % = Warm food		(You can eat this. Select and press u in the inventory menu)
    / = Ammunition		(Equip a bow to use arrows. Equip thrown weapons to throw)
    " = Amulet			(You may want to identify these before equipping them)
    = = Ring			(You may want to identify these before equipping them)
    ] = Piece of armor		(Equip to use it)
    [ = Piece of cloth		(Equip to use it)
    ( = Melee weapon		(Equip to use it)
    ) = Ranged weapon		(Equip to use it)
    * = Something valuable	(You should sell or sacrifice these)


The game screen
	It should be pretty easy to understand. HP is your health, SP represents
	your endurance and then there are the stats. If your, for example, agility
	is purple, it means that it has been temporarily buffed up. You can see
	the unbuffed agility using the @ screen. Next there is the amount of
	arrows you have left and $ is of course your money. Xp % shows your
	progress to the next level. CL is your character level and DL is the
	dungeon level. And the last T is the amount of turns you've played the
	game.

	Above these you can read the important messages that your actions
	will generate. The dungeon uses up the rest of the screen.

	Status ailments and the body temperature are shown on the bottom line.


***************************************************************************
*** Special skills ********************************************************
***************************************************************************

You can learn new special skills when you meet all the requirements. Those
consist of the stat requirements, a level requirement, plus you need a skill point.
You can check the requirements for each skill in the skill menu (L).

You may want to check the requirements, then create a plan about the stats you need
and the order if you want to get certain skills as soon as possible.

Note that not all skills occur instantly when you use them, instead you prepare to
use it the next time when you hit the enemy/the enemy hits you, depending on the skill.
You can check the prepared skill in the player screen (press @). You can only have one
skill prepared at a time. Preparing a skill (that needs preparing) doesn't cost a turn.



Accurate strike                Accurate shot    (10 SP)
-------------------------------------------------------
Str req: 14   Vit req: 0   |   Str req: 0    Vit req: 0
Dex req: 10   Sta req: 0   |   Dex req: 14   Sta req: 0
Agi req: 11   Lvl req: 3   |   Agi req: 11   Lvl req: 3

Your next swing or shot has an increased chance to hit.
This doesn't consume a turn.


Archer's dexterity     (1 SP plus more depending on your level and current SP)
------------------------------
Str req: 0    Vit req: 0
Dex req: 16   Sta req: 12
Agi req: 0    Lvl req: 6

Temporarily increases your dexterity. The amount depends on your current SP and level.
You can see the current SP cost in the skill menu, which may be less than what it could
be when your SP is full. Archers start with this one.


Brutal strike                  Brutal shot      (15 SP)
-------------------------------------------------------
Str req: 16   Vit req: 0   |   Str req: 11   Vit req: 0
Dex req: 0    Sta req: 0   |   Dex req: 16   Sta req: 0
Agi req: 12   Lvl req: 6   |   Agi req: 12   Lvl req: 6

Increases the damage of your next normal attack.
This doesn't consume a turn.


Create snowballs     (20 SP)
----------------------------
Str req: 0    Vit req: 0
Dex req: 15   Sta req: 14
Agi req: 0    Lvl req: 6

Creates snowballs, which can be used as a throwing weapon. It reduces
your warmth a bit. Only usable in the snowy levels.


Critical strike                Critical shot    (10 SP)
-------------------------------------------------------
Str req: 14   Vit req: 0   |   Str req: 10   Vit req: 0
Dex req: 0    Sta req: 0   |   Dex req: 14   Sta req: 0
Agi req: 11   Lvl req: 3   |   Agi req: 11   Lvl req: 3

Your next swing or shot has an increased critical hit chance.
This doesn't consume a turn.


Dash              (15 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 12   Sta req: 13
Agi req: 12   Lvl req: 3

You pick a direction and move two tiles to that direction in one turn
if there's nothing blocking your way. You can't dash if you're immobilized.


Destroy walls     (15 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 0    Lvl req: 1

You can destroy walls and thus explore and move faster in the dungeons.


Disarm traps      (10 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 0    Lvl req: 1

Disarms all visible traps near you.
Range: one tile


Double strike                  Double shot      (15 SP)
-------------------------------------------------------
Str req: 16   Vit req: 0   |   Str req: 0    Vit req: 0
Dex req: 11   Sta req: 0   |   Dex req: 16   Sta req: 0
Agi req: 12   Lvl req: 6   |   Agi req: 12   Lvl req: 6

You hit your next target twice.
This doesn't consume a turn.


Inhuman reflexes     (15 SP)
----------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 13
Agi req: 16   Lvl req: 6

You have an increased chance to dodge the next harmful attack.
This doesn't consume a turn.


Knockback         (15 SP)
-------------------------
Str req: 15   Vit req: 0
Dex req: 0    Sta req: 13
Agi req: 0    Lvl req: 3

Knocks the enemy back three tiles from your direction if there's nothing
blocking the space behind it. Note that the monster rushes back to you quickly.


Listen            (10 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 0    Lvl req: 1

You catch some monstrous sounds and locate them in the dungeon,
but the location isn't 100% accurate.


Multishot         (25 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 16   Sta req: 12
Agi req: 12   Lvl req: 6

You shoot all the visible monsters with your current ranged weapon.
Range: line of sight


Multistrike       (15 SP)
-------------------------
Str req: 15   Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 12   Lvl req: 6

You hit all the monsters around you using the equipped melee weapon.
Range: one tile


Penetrating strike             Penetrating shot (20 SP)
-------------------------------------------------------
Str req: 11   Vit req: 0   |   Str req: 11   Vit req: 0
Dex req: 11   Sta req: 0   |   Dex req: 11   Sta req: 0
Agi req: 15   Lvl req: 6   |   Agi req: 15   Lvl req: 6

You pick a direction and hit or shoot all the monsters in that direction.
Range: 4 tiles


Piercing strike                Piercing shot    (10 SP)
-------------------------------------------------------
Str req: 10   Vit req: 0   |   Str req: 10   Vit req: 0
Dex req: 10   Sta req: 0   |   Dex req: 10   Sta req: 0
Agi req: 13   Lvl req: 3   |   Agi req: 13   Lvl req: 3

Your next attack pierces the monster's armor permanently. Do note that
if you pierce the same monster again, the reduction is smaller. Also,
bosses can resist some of the effect.
Duration: Permanent


Ranger's agility       (1 SP plus more depending on your level and current SP)
------------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 16   Lvl req: 6

Temporarily increases your agility. The amount depends on your current SP and level.
You can see the current SP cost in the skill menu, which may be less than what it could
be when your SP is full. Rangers start with this one.


Stunning strike                Stunning shot     (20 SP)
--------------------------------------------------------
Str req: 14   Vit req: 0   |   Str req: 0    Vit req: 0
Dex req: 0    Sta req: 16  |   Dex req: 14   Sta req: 16
Agi req: 0    Lvl req: 6   |   Agi req: 0    Lvl req: 6

You stun your next target for a moment. Bosses are immune to stun.
This doesn't consume a turn.


Vampiric strike                Vampiric shot     (25 SP)
--------------------------------------------------------
Str req: 15   Vit req: 15  |   Str req: 0    Vit req: 15
Dex req: 0    Sta req: 15  |   Dex req: 15   Sta req: 15
Agi req: 0    Lvl req: 6   |   Agi req: 0    Lvl req: 6

You suck life from your next target and heal yourself in the process.
This doesn't consume a turn.


Warrior's strength     (1 SP plus more depending on your level and current SP)
------------------------------
Str req: 16   Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 0    Lvl req: 6

Temporarily increases your strength. The amount depends on your current SP and level.
You can see the current SP cost in the skill menu, which may be less than what it could
be when your SP is full. Warriors start with this one.


Wild regeneration    (1 SP plus more over time)
----------------------------
Str req: 0    Vit req: 16
Dex req: 0    Sta req: 13
Agi req: 0    Lvl req: 6

Heals over time using your SP. It is cancelled when your SP hits 0 or
you use another skill that needs preparing.


Yell              (10 SP)
-------------------------
Str req: 0    Vit req: 0
Dex req: 0    Sta req: 12
Agi req: 0    Lvl req: 1

Your yell releases frozen stalactites from the ceiling which can block
corridors. The stalactites can't hit the monsters or you. This also
wakes up the monsters.


***************************************************************************
*** Other useful info *****************************************************
***************************************************************************

-Arrows and thrown weapons don't weigh and their value is 0.

-The relative weights of the items are:
    Ammunition < Potion & Wand & Accessories & Food < Weapon & Armor & Cloth < Valuable 

-The Goddess requires more gifts deeper in the dungeon if you want to pray.

-If you wield two weapons, your miss rate will be higher.

-Blessed items are better than uncursed ones (rings and amulets are an exception).

-If you have fever, you can carry less weight than normally.

-Space quits the run mode during the movement (command w).

-You can only have one special skill coming up (if the skill doesn't occur instantly).

-The base power you can see in inventory does not include prefixes or B/C/U statuses.

-All of the bosses have one increased, extra high stat.

-If the monsters seem to be too hard and you're soon going to level up, camp for a second.

-The player's color reflects his warmth status

-Resting increases your regeneration rate (default key 5).

-You can identify potions and wands by using them, but that doesn't work with accessories.

-You can't wear two similar rings.

-Burdened state slows your movement, decreases your dodge and chance to hit.

-The right resolution for the game is 80x25 tiles.

-You need skill points to learn skills. You gain one point per 3 character levels.

-ESC and z commands are usually the same in menus.

-Windows users should use the fullscreen mode (ALT+ENTER)

-The @ screen's armor and weapon values take into account the weapon/shield skills.

-You can change the delay of the quick move command so it works perfectly on your computer.
 Open the Keybindings.txt and change the first number.

-Wands and potions draw the base power from the character and are thus useful
 in all dungeon levels.

-If your body temperature drops a lot, your movements and regeneration rate will
 get slower. Also if your body temperature is higher than normally, these will be faster.
 Too high temperature decreases your speed though.

-Some Windows' versions (XP) don't use the pretty colors. If those users
 want to waste half a minute of their time to enhance the play experience, point
 the shortcut to the right .exe and folder.

-The fighting styles can save your life when used properly in a tough situation.
 Aggressive increases your damage, but lowers a bit your armor. Defensive does the
 exact opposite. Accurate style increases your chance to hit, but lowers your speed,
 which can be increased by using the fast fighting style at the cost of chance to hit.


***************************************************************************
*** The end ***************************************************************
***************************************************************************

Feedback:

Please send me feedback. If you don't like the game, you may also tell me why that is.
Feedback is very important, because I can't find all the bugs and make up all the cool
ideas alone. Feedback is the most important thing when it comes to improving the game.
You may also ask me questions if you're wondering "What is that?" or "How does this
work?".

drizzt_888@hotmail.com is my e-mail address, which can be used with
MSN Messenger too. You can find me on IRC, QuakeNet, the name is Glowie.
And you can use the contact page on the website.


Credits:

I created this game alone, but I thank all those who have helped me in any way.
I won't list every single one of them, because that would eat your poor computer's
HDD.


Disclaimer:

This game is a freeware game, blah blah blah, and I won't give you any money if it eats
your computer. Though you can report it as a bug.































The end.