5.Aug.2006, version 1.01
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*Many tiny changes and fixes that are not worth mentioning
*Again changed some texts and tried to make them a bit clearer
*The changed keybindings work with the wand zap directions now
*You can see the experience % of your progress to the next level now
*Improved the @ screen's armor/weapon/cloth value calculations
*Fixed the fighting styles. They didn't... uhm... work
*You can't bind one symbol to many commands anymore and the game will tell you that
*Changed the item randomizer slightly, you can see higher level items earlier now
*Tried to balance some small rolls in the dungeon generator
*You can't create a charater with a saved character's name anymore
*The savefiles are a bit smaller now
*The player starts with 50 gold pieces from now on
*Increased and balanced the starting stats of the races
*Slightly adjusted the special skills
*The inventory's sorting algorithm handles potions, wands and accessories a bit better
*Something fun happens when you kill a boss
*The starting skill has a maximum bonus and it doesn't drain all your SP now
*Added some more info to the mortems again
*In the equip screen, you can see a * next to the None if you have something to equip
*Changed the layout of the first boss level
*The game should be a bit easier and more balanced now
*Added some shiny ASCII effects
*Temporarily boosted stats are now shown as purple
*Added some new random special levels
*Added a new edible item, which is quite random at times, you have been warned
*Balanced the bosses a bit more. They've undergone some dramatic changes
*Changed some monsters to improve the atmosphere
*Added some new unidentified items
*There are now two types of weapons: crude and normal ones. You'll find crude ones
 earlier, but they're worse than the normal weapons. This balances the game a bit
*The game uses 80x25 console size again. Windows users should use the shortcut if they
 have the bad colors! The game doesn't force you, but it doesn't mean you shouldn't!



20.Jun.2006, version 1.00
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*Fixed a few bugs
*Some minor balancing
*Tiny polishing here and there
*Wrote a bit more stuff for manual and READ_THIS_FIRST
*Improved one of the dungeon generators a bit
*Improved the blood spilling algorithm
*The clothes can break now, too
*The ` key works like ESC and z from now on too
*The dungeon is a bit larger now
*All the symbols are now pure ASCII
*Changed some texts in-game, they should be a bit clearer now
*Adjusted the colors, they're a bit cooler now
*Added starting skills for all classes, plus one extra skill: disarm traps
*The game uses Curses now
*First Linux version
*Improved the inventory a bit
*I had to change some inventory screen keys, +/- = page down/up (next/previous page)
*Wands can be identified by zapping only if there is a visible effect
*From now on, you'll drink tea, not eat it
*There is a folder for mortems now
*Added some more info to the mortems
*Added user configurable keybindings
*Added a few monsters and the monster randomizer is now a bit more unpredictable
*I'm sure I forgot something, because I started writing this after implementing stuff



21.May.2006, version 0.99
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*First version