20.Jun.2006, version 1.00
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*Fixed a few bugs
*Some minor balancing
*Tiny polishing here and there
*Wrote a bit more stuff for manual and READ_THIS_FIRST
*Improved one of the dungeon generators a bit
*Improved the blood spilling algorithm
*The clothes can break now, too
*The ` key works like ESC and z from now on too
*The dungeon is a bit larger now
*All the symbols are now pure ASCII
*Changed some texts in-game, they should be a bit clearer now
*Adjusted the colors, they're a bit cooler now
*Added starting skills for all classes, plus one extra skill: disarm traps
*The game uses Curses now
*First Linux version
*Improved the inventory a bit
*I had to change some inventory screen keys, +/- = page down/up (next/previous page)
*Wands can be identified by zapping only if there is a visible effect
*From now on, you'll drink tea, not eat it
*There is a folder for mortems now
*Added some more info to the mortems
*Added user configurable keybindings
*Added a few monsters and the monster randomizer is now a bit more unpredictable
*I'm sure I forgot something, because I started writing this after implementing stuff



21.May.2006, version 0.99
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*First version